Monthly Archives: July 2011

Insomnia + Coca-Cola = Sparklehorse

“There will come a time gigantic waves will crush the junk I have saved / When the moon explodes or floats away, I’ll lose the souvenirs I made…” — Mark Linkous, “Sunshine” One of the beautiful things about depression is it’s inconsistency, … Continue reading

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See No Evil, Hear No Evil…

As I mentioned in the previous post, there has been a lot going on in the last three days, and all of it is, for the most part, pretty bad. However, there is a silver lining through all of this … Continue reading

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The Most Boring of Times

“Boredom: the desire for desires” — Leo Tolstoy  So, I took my drug test for Hilton a week ago, and it still hasn’t come back yet. I suppose this should be looked at as a test of patience, although not … Continue reading

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Three Eyes Open

“All change is not growth, as all movement is not forward.” — Ellen Glasgow So, I started a new job recently. I’m excited about it, but at the same time, for the first time in years, I’m kind of intimidated. … Continue reading

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YouTube Scavenger Hunts, part 1: “One-Armed Scissor”

“Set transmission from the one armed scissor.” — At The Drive-In, One Armed Scissor  As some of you may know, one of my favorite songs ever, EVER, is “One-Armed Scissor” by At The Drive-In. Also, as some of you may … Continue reading

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Fractures

“The heart was made to be broken.” — Oscar Wilde  For some reason, I seem to identify with Oscar Wilde on many levels. I’m a writer, pessimistic, depressed, and overall, a self-professed narcissist. Who knows, I may even start dressing … Continue reading

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Doppleganger

Are musician’s and other creative artists able to create because they’re depressed, or is their depression just an extension of their chosen careers? Before I go in depth, I will go on the record as saying it’s a paradox. Both … Continue reading

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Classic Gaming: Ecco: The Tides of Time

The 1990’s were the time of innovation in gaming. Claustrophobic arcades were giving way to the convenience of sitting in one’s own living room, Nintendo and Sega’s console war began reaching critical mass, and the game’s themselves began to evolve, … Continue reading

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